Produced at Imaginary Forces
Design and storyboards for PlayStation's God Of War III main title sequence and cinematics.
Taking inspiration from ancient Greek pottery paintings, I re-imagined and designed a uniquely graphic language, a departure from the photorealistic God of War video game world. Characters were rendered into illustrated silhouettes while natural landscapes were constructed out of flat, graphic patterns and textures. This storyboard is the full main title sequence, and scenes from this main title was featured in the game as cinematics.